Propsal for an ship name change

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Mon Jun 01, 2015 2:16 am

i want to change the name of the CFS-Clark... by retiring it and bringing in a new ship to take its place CFS-Hyperion

Mon Jun 01, 2015 3:47 am

Private message me a good argument of why you want to change it and I'll consider the change.

You may have to duel JDman in the pit of fire though.

Mon Jun 01, 2015 9:01 am

The Hyperion has already been taken. Also what else will you be changing? The clark has more then just the name.

It's already a big part of sc2 lore. ConFed has its own orginal lore, and we should stick to it
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Fri Sep 04, 2015 6:05 am

Proposal to switch the name of the CFS-Clark to the CFS-Ravens Claw and Houzi came up with a story for it as well

Class of Ship: Capital Command Carrier
Ship Motto: "Death From Above"

Special Features:
2 Main launch bays
1 Auxiliary launch bay
Room for 400 strike air craft

A.1 100 Wraiths
A.2 75 Mutalisk
B.1 20 Banshees
B.2 30 Corrupters
C.1 25 Vikings
C.2 25 Brood Lord
D. 50 Medivacs
E. 40 Hercules transport ships
F.1 10 Ravens
F.2 15 Vipers
G. 25 nuclear missile silos, and 10 orbital bombardment cannons

A. Hardened tungsten fused Armor plating.
B. 20 Anti Air craft batteries
C. Electronic warfare - Radar and missile jamming
D. Psionic disrupter - deters weaker zerg swarms, or other psionic beings
E. Protoss inspired energy shield technology
F. Zerg inspired Armor technology

CFS-RavensClaw - Story

Over 10,000 years ago there was a Prime Leader of a planet called, "Mar Sara". This ruler was, Prime Leader Clark, He was also the founder or a faction(Clan) called The Confederation. This was a time of peace, a time of balance. But little did they know that trouble was around the corner. Their planet came to near destruction because of one mans lust for power.

Over one million years ago, an ancient artifact was kept in hibernation. Until one day....... a mercenary named King of Blunts (KoB) decided to quit the mercenary business and become a mad scientist, obsessed with finding the secrets to immortality. This path eventually lead KoB to this Hidden Artifact. He wasn't sure what it was at first, until an exiled Protoss foot solider named Zeratul appeared out of nowhere and plead with KoB to let him hide the artifact. KoB didn't trust him. So, he grabbed a hypnotic gas grenade from his utility belt and dealt with Zeratul with ease.
While on planet Char, KoB remembered what Zeratul had said, "The artifact holds the key to Ultimate Power and Destruction." KoB thought to himself, "If I can't find immortality, I'll take the next best thing..... Ultimate Power!" With further research KoB knew why Zeratul was so scared. Because the Zerg leader Kerrigan has died in battle. The Zerg were desperate for a new leader and Zeratul knew that the artifact was the key to bringing the Zergs back to the fight for inter-galactic dominance. KoB just had to find out how to use it. He knew just who to ask. His close friends and partners in crime. Evil Twin Mercenaries, and their comrade Jacobis. The twins names were Voper and Houzi. No one could ever get their names right. Their names will change depending on the legend you hear. But, if you wanted someone dead, they are the ones to hire. They have never failed and have never been seen. Jacobis, an elite special operative, is the galaxies most dangerous individual and his knowledge alone will put you 20 steps behind. If he wants you dead, then you should consider your life over....

Jacobis informed KoB that the secret lies within a planet named "Zerus", the birthplace to the Zerg. If KoB went into the spawning pool, he would become, tKoB (The King of Blades)! KoB did just that and after becoming tKoB, he went with all of the Zerg forces to planet Mar Sara and destroyed it effortlessly. Everything was turned to nothing but rubble, except The Confederation most prized possession and most powerful ship. Which just so happens to be called, "CFS-Clark". tKoB didn't want his new reign of power to be inflicted with the force energy of Prime Leader Clark. So, he renames the ship to "Ravens Claw". And this is where our story leaves us off today.

Written by: Houzi

Original Story for the CFS-Clark

After the old Fleets were destroyed by the coming army of Amon (Protoss) the information from the surviving Lexington was used to come up with the CFS-Clark.

The CFS-Clark was built in honor of the first President of The Confederation, Clark. Many years ago in 1996, Clark gave much of his blood and treasure to ensure the safety and continuation of The Confederation. If it was not this mans passion and and perseverance, the Zerg would have overrun the Terran and Protoss in the entire galaxy. Life as we know it would not exist. This ship was conceived and constructed as a way to honor the man that we owe so much to.

After our two Fleets were destroyed by Amons army, Confederation engineers knew they had to re-think everything from the ground up. During Amon's attack it became obvious that Amon could control the minds of any sentient being that it came across during battle, making any warship crew defenseless. With help from Protoss engineer's, the CFS-Clark is now equipped with an advanced targeting and control system allowing it to take control of any air craft stationed aboard. The ability to manually control some of the ships air craft gives the CFS-Clark an advantage on the battlefield as humans are able to choose what to destroy as opposed to automated computer targeting which is limited and sometimes unreliable.

Additionally, With Protoss shield technology given to the engineers of The Confederation, the CFS-Clark is able to stop the psionic attacks on its pilots and flight crews. This brings fights with this new enemy on to an even field. The CFS-Clark has a command staff of 35 (in game members) as well as 1000 other personal. The CFS-Clark can also make room in its hangar bays for planetary relief supplies, or about 500 marines and supporting mechanized units. The CFS-Clark is designed to sit back from the front lines and attack its enemy from a vast distance as well as support other ships closer to the fight. In a battle alone, its shields and armor will protect it for awhile but the CFS-Clark gives up tanking power in order for it to be able to hold so many aircraft, its launch bays are very vulnerable to concentrated fire power as well. The CFS-Clark never travels alone.
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Fri Sep 04, 2015 7:44 am

Firstly and most importantly, I believe Captains should be allowed to change the name of their ship. They spent the time and effort to reach the rank and should be afforded such a right. After all it is they who are running it and creating its image.

If any former Captains disagree with this then they should have remained at Captain or Vice Admiral and kept their ship running. We could easily add a tab to the UMC which has all the ships which had been commissioned and decommissioned, their respective stories and commanding officers.

Regarding the story for the change, I'll be blunt and say it appears little thought was placed into it.

Whilst I understand the lore can be bent in some regards, notably the fact the Confederation exists in the first place, your story breaks far too many aspects for my personal liking.

Terrans have only been in the Koprulu sector for less than 200 years so no one has been around for 10,000. The back story on Clark I imagine would need to be vetted by HC before any such back story could come into play.

Having Kerrigan and Zeratul killed off to rename a ship is stretching it a bit too far.
I feel the story also breaks the anti Zerg sentiments which the clan was founded on. Whilst we ain't as strict as we once were on it, I don't feel this is a reason to breach those sentiments again, for the renaming of a ship.

Also evident is the name of the ship is from Star Wars, whilst it ain't breaking the lore like the Hyperion, whilst there does not need to be a reason, is there one? (Curious).
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Fri Sep 04, 2015 7:55 am

I believe with a few revisions we can nicely intertwine these story's together..

edit a few things like the times span, clarks name, the planets ans such, etc.

if u like to give some advice on some edits i can make please feel free to suggest them on here or in pm's

Fri Sep 04, 2015 10:06 am

Yea the clark stuff is all wrong. That needs to change. I posted a response on the main thread. But now that I read this perhaps tyreal is correct how about retire the clark as it is and put it in a hall of ahips, which was crunchies orginal intent with ship changes. Instead of copy pasting the weapon systems make your own from the bottom up. I like the idea of a Zerg ship as we don't have one.
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